Take the role of an evil wizard and seek the ultimate knowledge of destruction. Explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.
When you control your minions the game becomes a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.
You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.
The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you’re not careful with fire, you can burn an entire forest or even your own dungeon.
Retire your dungeon and let other players explore it as adventurers, witnessing the destruction you’ve done and fighting with the forces that you’ve left behind.
You can buy the full commercial version on Steam, Humble Store or Itch.io. You can also get it by donating to an animal charity. There is also a free version, which is the same as the full release, minus graphics and sound. Finally, the full source code is available under the GPL license, so you can even modify the game! Go to downloads for more information.
In the last news update I revealed that KeeperRL will leave Early Access in the next (major) patch, and that it will bring some big gameplay changes. It's finally time to share... more
When I launched the Indiegogo campaign to fund KeeperRL nine years ago, I promised a 1.0 release by the end of 2014. This kinda didn't happen, but I've always been committed to... more
Come in for another episode of KeeperRL Live Steam on Friday! This time I will be creating new Z-level content using my awesome moddable proc-gen framework. Update: you can... more
The Lag Fest finished last Thursday! I've received a total of three save files from Rarasek and Soft Monster, and I analyzed them during the live stream. I managed to come up... more
I've been working a lot on optimizations for the past few game updates, and my impression is that the game has started to run really fine even with large dungeons. Now I want... more