# Starting inventory of all creatures in the game
# Note that in some cases creatures are stripped (immigrants) or items may be added

{
  # List of creature ids that start with the listed items
  {"KEEPER_MAGE" "KEEPER_MAGE_F"}
      {
        # Here comes a list of items. The format of each element is defined in creature_inventory.h
        { Simple "Robe"}
      }
  {"KEEPER_KNIGHT_F" "KEEPER_KNIGHT" "KEEPER_KNIGHT_WHITE_F" "KEEPER_KNIGHT_WHITE"}
      {
        { Simple "LeatherArmor"}
        { Simple "LeatherHelm"}
        { Simple "Sword"}
      }
  {"CYCLOPS"}
      {
        { Simple "HeavyClub"}
        # You can either list the values in the order defined in SERIALIZE_ALL or 
        { Simple "GoldPiece" 40 80 }
        # Put them in any order in the format "key = value"
        { countMin = 10 countMax = 15 type = Simple "GoldPiece" chance = 0.1}
        { type = Glyph ARMOR ItemAttrBonus DEFENSE 3 chance = 0.3 }
        { type = Glyph WEAPON ItemAttrBonus DAMAGE 3 chance = 0.3 }
      }
  {"GREEN_DRAGON"}
      {
        { Simple "GoldPiece" 60 100 }
        { type = Glyph WEAPON VictimEffect 0.3 Lasting POISON chance = 0.3 }
        { type = Glyph ARMOR LastingEffect POISON_RESISTANT chance = 0.3 }
        { type = Glyph ARMOR LastingEffect REGENERATION chance = 0.3 }
        { type = Glyph ARMOR ItemAttrBonus DEFENSE 3 chance = 0.3 }
        { type = Glyph WEAPON ItemAttrBonus DAMAGE 3 chance = 0.3 }
      }
  {"DEMON_DWELLER"}
      {
        { Simple "GoldPiece" 5 10 }
     }
  {"RED_DRAGON"}
      {
        { Simple "GoldPiece" 120 200 }
        { type = Glyph WEAPON VictimEffect 0.3 Fire chance = 0.3 }
        { type = Glyph WEAPON VictimEffect 0.3 Lasting BLEEDING chance = 0.3 }
        { type = Glyph WEAPON LastingEffect ENTERTAINER chance = 0.3 }
        { type = Glyph ARMOR ItemAttrBonus DEFENSE 3 chance = 0.3 }
        { type = Glyph WEAPON ItemAttrBonus DAMAGE 3 chance = 0.3 }
      }
  {"BLACK_DRAGON"}
      {
        { Simple "GoldPiece" 120 200 }
        { type = Glyph WEAPON VictimEffect 0.3 Lasting BLIND chance = 1.0 }
        { type = Glyph WEAPON VictimEffect 0.3 Lasting BLEEDING chance = 0.3 }
        { type = Glyph WEAPON LastingEffect ENTERTAINER chance = 0.3 }
        { type = Glyph ARMOR ItemAttrBonus DEFENSE 3 chance = 0.3 }
        { type = Glyph WEAPON ItemAttrBonus DAMAGE 3 chance = 0.3 }
      }
  {"ANGEL"}
      {
        { type = Simple "Sword" prefixChance = 0.1 }
        { type = Glyph ARMOR ItemAttrBonus DEFENSE 3 chance = 0.3 }
        { type = Glyph WEAPON ItemAttrBonus DAMAGE 3 chance = 0.3 }
      }
  {"DEMON_LORD"}
      {
        { type = Simple "Sword" prefixChance = 0.1 }
        { type = Glyph ARMOR LastingEffect MAGIC_RESISTANCE chance = 0.3 }
        { type = Glyph ARMOR LastingEffect SPEED chance = 0.3 }
        { type = Glyph ARMOR LastingEffect NO_CARRY_LIMIT chance = 0.3 }
        { type = Glyph WEAPON JoinPrefixes { ItemAttrBonus DAMAGE 20 AttackerEffect Suicide DIE} chance = 0.3 }
       }
  {"ADVENTURER_F" "ADVENTURER"}
      {
        { Simple "FirstAidKit" 2 4 }
        { Simple "Knife"}
        { Simple "Sword"}
        { Simple "LeatherGloves"}
        { Simple "LeatherArmor"}
        { Simple "LeatherHelm"}
        { Simple "GoldPiece" 16 26 }
      }
  {"ELEMENTALIST"}
      {
        { Simple "IronStaff"}
        { Simple "Torch"}
        { type = Glyph ARMOR LastingEffect FIRE_RESISTANT chance = 0.3 }
       }
  {"DEATH"}
      {
        { Simple "Scythe"}
      }
  {"KOBOLD"}
      {
        { Simple "Spear"}
      }
  {"GOBLIN"}
      {
        { Simple "Club"}
        { type = Simple "LeatherBoots" chance = 0.3 }
      }
  {"WARRIOR"}
      {
        { Simple "LeatherArmor"}
        { Simple "Club"}
        { Simple "GoldPiece" 2 5 }
      }
  {"SHAMAN"}
      {
        { Simple "LeatherArmor"}
        { Simple "Club"}
        { Simple "GoldPiece" 80 120 }
        { type = Glyph ARMOR ItemAttrBonus SPELL_DAMAGE 5 chance = 0.3 }
        { type = Glyph ARMOR LastingEffect FLYING chance = 0.3 }
        { type = Glyph ARMOR JoinPrefixes { LastingEffect BLIND LastingEffect INVISIBLE} chance = 0.3 }
        { type = Glyph WEAPON VictimEffect 0.2 DestroyEquipment chance = 0.3 }
        { type = Glyph WEAPON VictimEffect 1.0 SilverDamage chance = 0.3 }
        { type = Glyph ARMOR ItemAttrBonus DEFENSE 3 chance = 0.3 }
        { type = Glyph WEAPON ItemAttrBonus DAMAGE 3 chance = 0.3 }
      }
  {"LIZARDLORD"}
      {
        { Simple "LeatherArmor"}
        { Potion RegrowBodyPart }
        { Simple "GoldPiece" 50 90 }
      }
  {"LIZARDMAN"}
      {
        { Simple "LeatherArmor"}
        { Simple "GoldPiece" 2 4 }
      }
  {"HARPY"}
      {
        { Simple "Bow"}
      }
  {"ARCHER"}
      {
        { Simple "Bow"}
        { Simple "Knife"}
        { Simple "LeatherArmor"}
        { Simple "LeatherBoots"}
        { type = Simple "Torch" chance = 0.3 }
        { type = Potion Heal FLESH chance = 0.7 }
        { Simple "GoldPiece" 4 10 }
      }
  {"WITCHMAN"}
      {
        { Simple "Sword"}
        { Simple "LeatherArmor"}
        { Simple "LeatherBoots"}
        { type = Potion Heal FLESH chance = 0.7 }
        { Potion Lasting SPEED 3 5 }
        { Simple "GoldPiece" 60 80 }
      }
  {"PRIEST"}
      {
        { Simple "IronStaff"}
        { Simple "LeatherBoots"}
        { type = Simple "Robe" prefixChance = 1 }
      }
  {"KNIGHT"}
      {
        { Simple "Sword"}
        { Simple "ChainArmor"}
        { Simple "LeatherBoots"}
        { type = Simple "Torch" chance = 0.3 }
        { type = Potion Heal FLESH chance = 0.7 }
        { Simple "GoldPiece" 6 16 }
      }
  {"MINOTAUR"}
      {
        { Simple "BattleAxe"}
        { type = Glyph ARMOR ItemAttrBonus DEFENSE 5 chance = 0.3 }
        { type = Glyph WEAPON ItemAttrBonus DAMAGE 5 chance = 0.3 }
      }
  {"DUKE"}
      {
        { type = Simple "BattleAxe" prefixChance = 1 }
        { Simple "ChainArmor"}
        { Simple "IronHelm"}
        { Simple "IronBoots"}
        { Potion Heal FLESH 3 5 }
        { type = Simple "Torch" chance = 0.3 }
        { Simple "GoldPiece" 140 200 }
      }
  {"ORC"}
      {
        { Simple "Club"}
        { Simple "LeatherArmor"}
      }
  {"ORC_MAGE"}
      {
        { Simple "WoodenStaff"}
        { Simple "LeatherArmor"}
      }
  {"OGRE"}
      {
        { Simple "HeavyClub"}
      }
  {"BANDIT" "RAT_SOLDIER" "RAT_KING" "THIEF" "THIEF_LEADER" }
      {
        { Simple "Sword"}
        { type = Potion Heal FLESH chance = 0.7 }
        { type = Simple "Torch" chance = 0.3 }
        { type = Simple "Bow" chance = 0.05 }
      }
  {"DWARF"}
      {
        { type = Simple "BattleAxe", alternative = Simple "WarHammer" }
        { Simple "ChainArmor"}
        { type = Simple "IronHelm" chance = 0.5 }
        { type = Simple "IronBoots" chance = 0.3 }
        { type = Simple "Torch" chance = 0.3 }
        { Simple "GoldPiece" 2 6 }
      }
  {"DWARF_BARON"}
      {
        { type = Simple "BattleAxe", alternative = Simple "WarHammer" prefixChance = 1 }
        { Potion Heal FLESH 2 3 }
        { type = Simple "ChainArmor" prefixChance = 1 }
        { Simple "IronBoots"}
        { Simple "IronHelm"}
        { type = Simple "Torch" chance = 0.3 }
        { Simple "GoldPiece" 80 120 }
        { type = Glyph ARMOR ItemAttrBonus DEFENSE 4 chance = 0.3 }
        { type = Glyph WEAPON JoinPrefixes { LastingEffect BAD_BREATH VictimEffect 0.2 Lasting PANIC } chance = 0.3 }
      }
  {"GNOME_CHIEF"}
      {
        { Simple "Sword"}
      }
  {"VAMPIRE_LORD"}
      {
        { Simple "Robe"}
        { Simple "IronStaff"}
        { type = Glyph WEAPON ItemAttrBonus SPELL_DAMAGE 4 chance = 0.3 }
      }
  {"DARK_ELF_LORD" "ELF_LORD"}
      {
        { type = Simple "ElvenSword" prefixChance = 1 }
        { Simple "LeatherArmor"}
        { Simple "ElvenBow"}
        { Simple "GoldPiece" 80 120 }
        { Scroll Escape }
        { type = Glyph WEAPON JoinPrefixes { ItemAttrBonus DAMAGE 10 LastingEffect INSANITY} chance = 0.3 }
        { type = Glyph ARMOR LastingEffect NIGHT_VISION chance = 0.3 }
        { type = Glyph ARMOR LastingEffect ELF_VISION chance = 0.3 }
        { type = Glyph ARMOR LastingEffect REGENERATION chance = 0.3 }
        { type = Glyph WEAPON LastingEffect DARKNESS_SOURCE chance = 0.3 }
        { type = Glyph WEAPON ItemAttrBonus SPELL_DAMAGE 4 chance = 0.3 }
      }
  {"DRIAD"}
      {
        { Simple "Bow"}
      }
  {"DARK_ELF_WARRIOR"}
      {
        { Simple "ElvenSword"}
        { Simple "LeatherArmor"}
        { Simple "GoldPiece" 2 6 }
      }
  {"ELF_ARCHER"}
      {
        { Simple "ElvenSword"}
        { Simple "LeatherArmor"}
        { Simple "Bow"}
        { Simple "GoldPiece" 2 6 }
      }
  {"WITCH"}
      {
        { Simple "Knife"}
        { Potion Heal FLESH }
        { Potion Lasting SLEEP }
        { Potion Lasting SLOWED }
        { Potion Lasting BLIND }
        { Potion Lasting INVISIBLE }
        { Potion Lasting POISON }
        { Potion Lasting SPEED }
        { type = Glyph ARMOR JoinPrefixes {
            LastingEffect MAGIC_VULNERABILITY
            LastingEffect MELEE_VULNERABILITY
            LastingEffect RANGED_VULNERABILITY
            LastingEffect INVISIBLE } chance = 0.3 }
      }
  {"HALLOWEEN_KID"}
      {
        { Simple "BagOfCandies"}
        { Simple "HalloweenCostume"}
      }
  {"SHOPKEEPER"}
      {
        { Simple "GoldPiece" 20 60 }
        { Simple "Sword"}
        { Simple "LeatherArmor"}
        { Simple "LeatherBoots"}
        { Potion Heal FLESH 2 3 }
      }
}
